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Wasted games. The loudest failures of 2021

In 2021, many game releases have been pushed back to the next year due to the pandemic. Perhaps the authors of the projects listed below should have followed their example - even if the developers have already known games with high ratings from the press behind them, they are not immune to failure. Seven major failures of the industry this year - in the material "Gazeta.Ru".

Battlefield 2042

Battlefield 2042 was not saved even by intriguing trailers. The developers abandoned the single player game in favor of multiplayer battles with plot elements on huge maps. And this approach at first seemed tempting because of its novelty.

However, the beta test has already raised concerns - the new part began to be compared with Cyberpunk 2077.

Server errors, a lot of bugs. There were reviews that rated the game extremely negatively.

Players followed suit by placing units on Metacritic, one of the main aggregators for evaluating projects in the gaming industry.

The cards were really huge, but artificially bloated and empty. A new system of weather conditions with simulated cataclysms like tornadoes - a decoration that has almost no effect on the gameplay. And extremely annoying after a few battles in multiplayer.

The developers hastily fixed the problems with the help of patches, but the general negative background remained. Optimization problems have not gone away either.

The failure led to a staff reshuffle at development studio DICE. The series will now be developed by Vince Zampella, a former Infinity Ward employee and founder of Respawn Entertainment.

Call of Duty: Vanguard

Call of Duty: Vanguard was hated because of self-reruns. By the 18th game in the series, gamers wanted something more than flat heroes, a boring plot and an abundance of bugs.

The game had a lot of positive reviews - it's still an eminent series. In addition, many are accustomed to the fact that the shooter does not change much from year to year.

But this time, gamers reacted to the project more negatively. The new gameplay mechanics were just for show and did not affect the shooter in any way.

Vanguard's plot was considered boring and predictable. Despite the idea of ​​gathering a team of war heroes from different regions with a unique skill for each, the ending turned out to be commonplace.

The abundance of bugs in the storyline campaign can be explained by the fact that five studios worked on the game at once to meet the release deadlines.

But questions about pre-rendered videos still remain. This looks strange in an era when there are practically no downloads, and all cutscenes are created on the game engine. This Vanguard is reminiscent of projects from the times of the Xbox 360 and PlayStation 3.

GTA: The Trilogy - The Definitive Edition

GTA: The Trilogy - The Definitive Edition has been dubbed a "wasted" remaster. The poor quality of the reissue came as a surprise to Grand Theft Auto fans. Rockstar Games is accustomed to expecting outstanding product quality. Moreover, when it comes to a remaster of the cult trilogy.

In the end, the Definitive Edition turned out to be raw. Bugs, cut mechanics, a limited number of songs on radio stations (the latter can theoretically be explained by the complexity of licenses).

Screenshots with strange graphics, to put it mildly, of each of the three re-releases were scattered across social networks.

The ridiculous faces of characters and locations have become a meme on their own, without any signatures. Rockstar removed the original versions of the games on all platforms from sale before the release, which further angered gamers.

Users dropped the rating of the project on Metacritic to 0.5 out of 10. Performance problems plagued the release on all platforms - from PC to Nintendo Switch (especially in its portable mode).

The remasters were worked on by Grove Street Games, which ported Bully and the GTA series games to mobile platforms. Rockstar has publicly apologized, released several patches, but so far the project is still in a deplorable state.

Biomutant

Biomutant can be called a fatigue game. The open-world action RPG, announced back in 2017, was, according to the developers, a dream project.

However, in reality, the game about post-apocalypse with anthropomorphic animals on the big map turned out to be empty and not exciting in any way. The plot was drawn out and annoying from time to time. Side quests were also not very diverse. The development system of the protagonist turned out to be unsuccessful - it did not particularly affect either the appearance or the gameplay.

After the game, the strange decision of the developers to repeat not only gameplay situations, but also videos with dialogues remains in memory. The same character will say the same lines over and over again. Soon you learn them by heart like a poem.

Despite a good picture and a successful crafting system, you get tired of the game in a few hours.

Werewolf: The Apocalypse - Earthblood

Werewolf: The Apocalypse - Earthblood starts off briskly. The developers promised an action game with RPG elements, but in the end it turned out to be a slasher.

Only now there is every reason to believe that the project was ready at the dawn of the Xbox 360 and PlayStation 3, and since then it has just been waiting in the wings. This discreet and simple game is similar to Conan from Nihilistic Software and Beowulf from Ubisoft. They were released back in 2007.

Spectacular and dynamic combat system saves the project in the first hour and a half. However, then it becomes clear that this is not enough to continue playing.

A pseudo-open world, a simple plot and absolutely no artificial intelligence of opponents - three more arguments in favor of the fact that such a project should not be released in 2021.

Balan Wonderworld

Balan Wonderworld has been awaited as this colorful platformer was created by the former Sonic Team developers. They were the authors of the old games about Sonic the blue hedgehog. But during the development process, apparently, something went wrong.

Outdated game design and boring levels didn't live up to promises.

The idea of ​​costumes giving weapons and health was rather annoying during the game.

The project received mixed reviews. The publisher was Square Enix, which gave the team just one shot at platformer success. So after a flood of poor ratings, Balan Wonderworld Game Director Yuji Naka left Square Enix. He now works in his own studio called Prope.

Wasted games. The loudest failures of 2021